AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Poker quest game video 0141/29/2024 I did not find a lot of other better equipment on my run, I ended up with a dagger of darkness and the orderly warhammer (and a helmet, but I still only have 4 equipment slots, so it's in the bag). Base cards for knight are quite balanced/easy to use, though probably other classes are more fun (now I unlocked next class, I think, so I could test). Monsters are varied enough that it didn't feel repetitive, you have sometimes to change a bit your strategy between fights. The game feels quite polished to me, I did not encounter any actual bugs. I played one run for about an hour until world 2-16, on default difficulty settings. Thanks! I really appreciate the feedback! ![]() Knight is meant to be easy, the other classes have a more difficult time. I think we can put that kind of art on the card backs, and probably on the face cards, but do you mean for other things as well? This is a tough one, but I'll be going through that process a bit in the next update. Oh, that is actually quite a good idea that I didn't consider. I think this is one of the final steps, since I want the mechanics to be right prior to developing a story. I'm not sure if it is OP, but at some points it felt like it.Įxcited to see where you take this and looking forward another FF round in the future.Ībsolutely. I'd love to see PokerQuest lean into the theme even more. Could poison resistant monsters reside in swamps, fire vulnerable monsters reside in woods, and the undead reside in dungeons?įantasy themed roguelikes get a bad rap, but I think PokerQuest is different enough such that the standard advice doesn't apply. and being forced to make that hard choice.Ĭonsider diversifying encounter types. Instead of revealing a fixed amount, could certain location types be revealed at a distance instead? I'd love to have the choice to reveal elite encounters or taverns. What is the player character striving for? What reoccurring characters can you have show up and give some flavor?Ĭonsider adding some more depth to the map reveal mechanic. It was clear that you've put some time into testing this. It was fun to play and the pacing felt right. I liked the bonus structure and felt like the item benefits matched how difficult it was to match cards to them. I wanted to equip everything but I had to make some hard choices. I got some of the roguelike vibes when I opted to go dive into a dungeon and came upon some monsters that were just too hard. It was at the end of the first world that the game mechanics clicked.
0 Comments
Read More
Leave a Reply. |